Release History

Jan 10, 2021 - Completed forest girl quest logic
Aug 29, 2020 - Player stats persistence logic changed
May 11, 2020 - Bug Fixes (Fixed Spell Damage, Weapon Break Rolls, Drop Loot Logic)
Apr 22, 2020 - Weapon break rolls added, revised persistent loot rules
Jan. 19, 2020 - Bug Fixes (Dialog auto close timeout, UI/Nav sizing)
Dec. 1, 2019 - Performance Updates - Improved load times, sound optimization
Jun. 24, 2019 - Reworked Maze AI, BFS Algorithms and maze stepper solution calculator
Mar. 30, 2019 - Major Bug Fixes (Battle damage corrected, save/load processes updated)
Mar. 28, 2019 - Launched DungeonMaze.com
Jan. 10, 2019 - Updated inventory UI, added journal
Sept. 29, 2018 - Improvements to repeat game (treasure unlock)
Apr. 21, 2018 - Added 8 new terrains, 5 new key types
Feb. 19, 2018 - Added Troll bridge trivia mini game
Feb. 11, 2018 - Added in-battle weapon /spell choices
Jun. 25, 2018 - Added complete sound library
Jan. 8, 2018 - Began development of maze AI to auto-solve and assess mazes
Dec. 29, 2017 - Added new treasure containers & UI for inventory
Aug. 16, 2017 - Initial Beta Launch & Testing by Dylan's school friends
Nov. 15, 2017 - Implemented charactercreator.com for character SVG files
May 12, 2017 - Developed Logo, Added Dozens of Items & New Lever
May 9, 2017 - Developed AJAX progress saving routines / loot logging
Apr. 27, 2017 - Began sound effects / music development
Oct. 31, 2016 - Added Protection Suits
Oct. 25, 2016 - Added Many new Weapons & Enemies
Sept. 15, 2016 - Added Special Tile Challenges (Pits, Traps, etc)
Sept. 12, 2016 - Began Development on Maze Creation Tool (Drawing mode)
Sept. 1, 2016 - Added new Enemies & Weapons
Aug. 17, 2016 - Initial Alpha Launch - 3 weapons, 4 spells, 8 terrains, 1 item.
Aug. 12, 2016 - Development Begins